Attackers sheltered spawns activate when they spawn and will remain active for 10 seconds.
Defenders have permanently sheltered spawns.
Once the spawns are switched both teams get access to two secondary spawning locations on either side of main.
Secondary Objective is now a dual-tier hack meaning you can complete both hacks at either of the terminals one after the other.
#Duel of the fates generator#
The secondary objective has been updated, still unlocking both federation and side routes from the consoles at the entrance to Generator.
The capture range is denoted by a colored border in the throne room.
The defending team has the ability to reset it fully to their control by standing in it without attackers present.
If the point gets flipped but not fully captured it will reset to neutral.
A single defender can block the capture point and the rate is independent of the amount of players in either team within the node.
#Duel of the fates full#
Six seconds to neutral + Six seconds to full capture.
Attackers must capture the node from the defenders by standing in it for a full 12 seconds.
Elevators in generator now have access to all levels.
Side route from Defending Spawn to Generator has been shortened.
Federation Room (Defender Spawn) has been increased in size to fully support 64 spawns to prevent crashes.
All side routes have been expanded to a more open format coming from main to either side of Throne Room.
Route to throne is no longer protected by a locked door.
All routes were widened and thicker pillar cover was added.
This should increase performance in hangar thanks to saving 7,200 triangles total over the old versions. However, they are locked at LOD2 for now.
#Duel of the fates movie#
Updated panels in hangar to better match the movie and with better fidelity.
Minor Clip brush optimization in Hangar (120 less brushes).
Minor shader optimization for Detailed Shaders option.
Fixed missing textures if you did not check the Full Installation of MB2 option.
They now go to each floor when heading up but when going down it resets to the first floor.
Changed opaque window textures to better match actual movie location.
Spawn Room Forcefields are now visually double sided so those inside can more clearly see when they are active/inactive.
Solidified some of the collisions in main to prevent shooting through the pillars.
Locked door between Northern Hall and Throne Foyer to give more importance to side objective and funnel attacking team more if they have not completed the secondary objective.
Defending team can once again pass through the side route doors without them being unlocked.
A notification has been added for when the Throne Room capture begins.
Notification in the Foyer before Throne has been moved forward to give defending teams more time to react.
Brightness has been decreased across the level except for Federation spawn.
Minor visibility portal and brushwork optimizations in Throne Room.
Removed some clips across the map to allow people to access some more spots in main and left side route.
Added N1 Starfighters, Royal Starship, and access maintenance stairs.
Objective Capture Timer increased from 12 seconds to 14 seconds.
Modified OBJ area to decrease central area, bring pillars inwards, and expand cap radius outside pillars.
Added some PBR textures and shaders for use with GL2.
Increased secondary objective hack time from 6 seconds to 7 seconds per stage.
Adjusted clipping around N1 Starfighters and the Royal Starship to reduce the amount of flinging possible.
Updated secondary spawn barriers to allow projectiles through from both sides but only allow player pass through by the respawning team.
The defending team can also hack the secondary objective panels but it will only make the generator forcefields vulnerable.
Generator forcefields now only become vulnerable after stage one of the secondary hack.
Adjusted Generator room platforms and pillars to be slightly larger.
Adjusted Generator elevators so they are now fully solid underneath instead of a platform to prevent getting easily squished.
Updated 2 pillars in main to reduce sniper impact.
If the Naboo manage to slice it, defense will be more difficult. Security has been raised to it's highest level, but there is an access console in the Generator room. The entire Palace is locked down, but if someone can slice the controls at the generator, our attack will be much easier. We need to get to the throne room and seal the doors. The pilots have their job to do, we have ours.